Saturday, February 23, 2008

An old article about Digital Cutout Animation




As I was perusing the web, I came across this article written by the late Wendy Jackson. This article was published some time ago, and while I knew that Southpark was animated in Maya, I didn't have a clear sense why they decided to go with a 3D software until now. I also wouldn't have been able to appreciate this choice without having done some traditional cutout myself. Maya is used primarily due to it's ability to mimic the "no platen" look from traditional cutout animation. Certainly a similar look could be achieved now with the likes of After Effects, but I don't know if you could replicate it with the authenticity done in Southpark. When it first came out I was fooled completely that each episode was shot under a camera. I was relieved to know that it was actually done in the "safety net" world of digital animation. I'm in the process now of trying to figure out how to mimic this effect in XSI.

http://www.awn.com/mag/issue3.6/3.6pages/3.6digthis.html

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